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Tegotha (The Rook, if merciful on the tongue)

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Tegotha (The Rook, if merciful on the tongue) Empty Tegotha (The Rook, if merciful on the tongue)

Post by bridgekeeper3 Thu May 28, 2015 12:12 am

Faction Name: Tegotha (or just The Rook)
Race: Slyph
Leader: Theocracy ruled by High Vicar Gelebor and  Vermina, daughter of ebrietas

Capital: Aava

 Description: A vertical city, seemingly built to emulate the cliffs and stone spires of the rook. Crude imitation at best, the city is the last bit of familiarity of a land long lost.    

        Stuff that’s been bought

                           Construct: barracks
                           Second hero
                           Locked in resource: Iron
                           Extra Unit Template
                           2 additional divinity
                           
                           Negative Buy: Internal unrest

Heroes

            Carmina, First born of Ebrietas

                  Brief: One of the two surviving daughters of ebrietas who managed to survive the process of opening the portal. While many of her sisters had been killed or corrupted, she survived fairly unscathed save for losing a few fingers.                  
               
                      Piety: I
                 
           
             Warlord Cieran
                   
                      Brief:  A veteran of the civil war, serving as a loyal champion of ebrietas. He like most former inhabitants of the rook has a major distrust for strangers.A prominent member of the warrior caste, he lives for battle though in his spare time he likes to hunt monsters. The idea of safety or even just sitting still disgusts Puck, who must always be on the edge of danger. Taking pride in his martial prowess, he constantly sharpens his weapons and has his servants constantly look over his growing collection of trophies. Once a well respected warrior, he lost much in the civil war with his home and family getting torched and his rank getting stripped away from him following a botched raid. The man had hit rock bottom until he heard the call of ebrietas. Finding new purpose as her disciple, he led her holy warriors on many raids. But the sundering caught up with him, while he would stay and arrogantly try to fight the sundering itself, he ultimately resigned himself to protecting the survivors.      
                 
                    Warrior Level: I


Deity: Ebrietas
Source: Strife
Powers: Sacrifice, Possession, Healing, Intercession
Description: A new goddess who made first contact in the rook’s underground. The goddess’ domain is the domain of blood, blood being her vessel and her source of sustenance. In exchange for her miracles she demands blood, a lot of it. Despite what her domain may imply, she doesn’t only favor warriors but also healers, workers and mothers.  Those who wish to become priests and priestesses of Ebrietas must undergo the initiation process which involves the execution of a criminal. Monks of Ebrietas face less extreme measures of initiation by going through the trial of a hundred cuts, which leaves them with scars which are worn with pride. Commonly associated with primal emotions such as fear and blood lust, the goddess is honored with activities that promote said emotions. While festivals are rarely thrown in her name, those that are often follow a long battle with no festival in her name being complete without at least a dozen deaths.



     Culture: Isolationists by nature, the people of the rook are very distrustful of strangers. An island dwelling people, they have a tradition for fishing and sailing. Waste and excess is highly frowned upon, especially of food due to having been subject to several famines in the past. The obsession with blood predates widespread worship of Ebrietas with bloodlines and pedigree being used to enforce the rigid caste system. Caste is determined by blood, with those being descended from the forgotten one (who was once a man who entered the divine realm) being the highest ranking in the society, making up the ruling class and upper priesthood. Those without divine blood are further sorted between the native fair haired slyph and the foreign dark haired slyph who came from the mainland. Polygamy is occasionally practiced in the rook among the upper castes and in times of crisis. Most of the time, someone of great influence can marry multiple spouses but in times of famine, it isn’t uncommon for multiple men to be married to one woman (in order to slow down the population). Cannibalism is not frowned upon in the rook and is practiced as a means of remembering the dead.  
         
               Though the caste system is rigid in blood, there are ways of going beyond with those recognized for exceptional deeds being recorded and getting a shrine dedicated to them. War is a common path for many in the rook, with both men and women being allowed to participate in raids. War is one of the easiest ways to gain recognition in rook society with families in lower castes often grooming their children to fight in hopes that they will be something more. Warfare is often a short affair to those in the rook, with most of it rarely extending beyond raids and plunder. Within the caste system, it is important to note that few are allowed to say a god’s name. The closer one is to their god, the more socially acceptable it is to speak their name (or even know it). This tradition is the reason why the old one’s name was so easily forgotten. Those who violate the custom are shamed or made into the silent ones.            


     History: Saved from the sundering by the intervention of the 7 daughters of ebrietas. Once a proud nation that sat isolated from the rest of the world on the rook (a chain of barren rock islands), the Slyph who lived there were ruled by the god kings who were descendants of the forgotten one. For a time, the inhabitants of the rook had revered the old god, with his bloodline kept pure. But the old god’s reign over the inhabitants of the rook had not been uncontested with a newborn goddess of blood, ebrietas awakening. The first worshipers of ebrietas were copper miners who heard her voice in the dark after being trapped in a collapsed mine shaft. The old god’s hold of the people of the rook had been slipping for some time with his prayers rarely getting answered. A god, even one that demands blood was a welcome sight, and it was through her intervention that her first worshipers had surfaced. The religion spread quickly among the disenfranchised and the faithless until seven children were born among them. These seven would become known as the daughters of ebrietas who grew to be leaders with powers matched only by the sons of the forgotten one. Civil war soon broke out on the island, which waged on for decades before the sundering ultimately hastened the war. The priorities of the seven soon turned to addressing the new threat that was tearing apart reality itself, with their combined magical power and thousands of sacrifices they managed to open a rift in time to save their worshipers. Most of the sisters had been consumed by the magic they used, some died to the surge while some others had become corrupted. The two remaining sisters had been left to lead the few who survived the sundering, whether devout worshipers or the previously faithless. However even in their new domain, the war follows them with worshipers of the old god still among them.  

Starting Resources: Fishing Village



Starting Location:
 Tegotha (The Rook, if merciful on the tongue) MU9HBtC
           The Red


Last edited by bridgekeeper3 on Thu May 28, 2015 1:33 am; edited 2 times in total (Reason for editing : Got a map)

bridgekeeper3

Posts : 8
Join date : 2015-05-25

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Post by Admin Thu May 28, 2015 12:20 am

Looks awesome. I just need to be able to see or know where you are and you can be accepted.

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Tegotha (The Rook, if merciful on the tongue) Empty Re: Tegotha (The Rook, if merciful on the tongue)

Post by Admin Thu May 28, 2015 1:58 pm

Accepted

Resources:
City: Iron
Village 1: Fishing Waters
Village 2: Luxury (Honey)
Village 3: Fishing Waters

Hero Traits:
Carmina, First born of Ebrietas: Shapeshifter - May take the form of an insectoid gryphon. +I Warrior and long range flight in form, but cannot speak with others or use equipment.
Warlord Cieran - Charismatic: +I General rank

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Post by bridgekeeper3 Fri May 29, 2015 9:47 pm

Units

Reavers
Description: The few professional soldiers of the rook, most of them coming from the warrior castes and trained from youth to form the core of the militant. Professional raiders, they adorn their bodies with treasure seized from campaigns.
Armor: Light
Weapon: Bow and Hand Weapon
Movement: Infantry
Training: Professional
Total Cost: 6 gold, 1 iron with a 1 gold upkeep



Raiders
Description: Recruited from the lower castes, seeking fame and fortune in combat.
Armor: Light
Weapon: Bows, Scouts
Movement: Infantry
Training: Militia
Total Cost: 6 gold


Handlers
Description: Trained to be precise with the bow and command harpies, coming from the higher ranks of the warrior caste and lower nobility.
Armor: none
Weapon: Warbows, Warbeasts
Movement: Infantry
Training: Professional
Total Cost: 9 gold, 1 wood and 1 gold upkeep


Blood Ravens
Description: Warrior priests of ebrietas who in peacetime carry out sacrifices and enforce temple grounds but in war serve as shock troops with no care for their self preservation.
Armor: Medium
Weapon: Hand weapon and shield
Movement: Infantry
Training: Fanatic
Total Cost: 6 gold, 2 iron, 1 upkeep

Guardians
description: Like raiders, they come from the lower castes but forgo the time to train with a bow in favor of fighting in melee.
Armor: Light
Weapon: spear and shield
Movement: infantry
Training: militia
Total Cost: 4

Raiding Ship
description
Hull: Longship
Weapon: Marines, 2 Bomb throwers, archers,
Total Cost: 5 gold, 1 wood

Boarding Ship
description
Hull: Galley:
Capacity: Grappling Ballista, 2 Boarders, Marines
Total Cost: 5 gold, 1 iron, 1 upkeep

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