Turn Actions

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Turn Actions

Post by Admin on Sat May 23, 2015 1:12 pm

Post turn actions here

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Re: Turn Actions

Post by killer spork on Sat May 23, 2015 7:38 pm

Turn Actions:

Confederacy of Tikal

Starting: 24 Gold, 2 Iron, 3 Population, 16 Divinity.

BUILD:
Barracks (District Two) – 8 Gold

RECRUIT:
X 2 Jaguar Warriors: 10 Gold, 2 Iron, 1 Population

DIPLOMACY:
Sign trade Agreement with the Reforged

Remaining: 6 Gold, 0 Iron, 2 Population, 16 Divinity.

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Last edited by killer spork on Mon May 25, 2015 10:21 pm; edited 4 times in total

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Re: Turn Actions

Post by AspenIvan on Sat May 23, 2015 7:52 pm

DISCIPLES OF THE SAINTS OF FORGEHALL

Starting Resources: 24 Gold / 17 Divinity / 1 Wood

Build
-- Caravan Post (-8 Gold)

Recruit (-1 Population)
-- 1 Regiment Toreyani Guards (-6 Gold, -1 Wood)
-- 1 Regiment Hayani Infantry (-6 Gold)

Divine
-- Nullify curse (-12 Divinity, see Day to Day thread)
-- HERO Olga Nakbaji contemplates the Saints (+3 Divinity)

Diplomacy:
-- Trade Route with Asselia (Land)
-- Trade Route with Michoacan (Land)

Remaining Resources: 4 Gold / 8 Divinity

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Last edited by AspenIvan on Mon Jun 01, 2015 7:42 pm; edited 3 times in total

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Re: Turn Actions

Post by Ravigen on Sat May 23, 2015 8:12 pm

New Asselia Turn 1


Starting resources, 28 gold, 17 divinity, 5 iron and 1 stone

Construct Barracks in district 1 -8 gold

Construct new district, -5 gold, -1 pop and -1 stone

Trade route with Forgehall

Recruit Hero: Sache Sarrik, -5 gold and 10 dvinity
Warrior:
General:
Governor:
Priest:
Subterfuge: I I

Explore hex, mountainous terrain immediately west of territory. -5 gold with Hero Sache Sarrik exploring.


We might be able to divert a raiding party, or provide diplomatic pressure...
-- Antarus grants Ilalu 4 Divinity immediately.
-- If New Asselia raids or uses espionage to harm Weywyn within the next 6 turns, Antarus will grant 4 more Divinity.
-- New Asselia must not trade or make alliances with Weywyn or anyone allied with Weywyn for the next 6 turns, or Antarus will consider the deal broken and become an enemy.

Gain 4 Divinity

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Last edited by Ravigen on Thu May 28, 2015 5:53 pm; edited 3 times in total

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Re: Turn Actions

Post by Fel on Sat May 23, 2015 9:21 pm

Kingdom of Michoacan; Turn 1

Construct:
Ironworks (8 gold)
Stoneworks (8 gold)

Set up:
District (5 gold, 1 stone, 1 pop)

Trade Agreement with New Forgehall

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Re: Turn Actions

Post by Vaklu on Sun May 24, 2015 1:21 pm

The Reforged
Turn 1

Starting: 25 Gold, 2 Iron, 2 Stone, 1 Wood, 3 Population, 16 Divinity.

BUILD:
Barracks, Stoneworks, Ironworks (24 gold)

Trade with Tikal

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Re: Turn Actions

Post by Paxar on Mon May 25, 2015 3:53 pm

The Kingdom of Ontaré
Turn 1

Starting: 21 gold, 1 stone, 3 iron, 1 wood, 4 population, 16 divinity

Explore hex- forested area northwest of and adjacent to region, Hero Umbra Sacia exploring - 5 gold

Build:
Caravan House -8 gold
Ironworks (Capital) -8 gold

Establish trade route with Xai'Kifu

Modmark- Accept Diadorian offer

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Last edited by Paxar on Thu May 28, 2015 8:02 am; edited 2 times in total

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Re: Turn Actions

Post by Blarflesnarflo on Mon May 25, 2015 5:09 pm

Sycorath Dynasty
Turn 1

Starting: 22 gold, 1 stone, 3 population, 17 divinity

Trade Agreement: Ku'Wahi Kahu

Expand City - Qualessetia (5 gold, 1 stone, 1 pop)

Build - Stoneworks (8 gold)
          Banking House (8 gold)

Unlock Potential - Malanis Jeraxa (17 Divinity)

Remaining - 1 gold, 2 pop

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Re: Turn Actions

Post by Zurajai on Mon May 25, 2015 5:50 pm

Ku-Wahi'Kahu
Turn 1

Starting: 28 Gold, 0 Stone, 2 Iron, 0 Wood, 4 Population, 17 Divinity

Explore Hex - Tuah Tama'Ranga to explore forested area north of the Stygian Edifice (-5 Gold)

Construct - Trade Port (-8 Gold), Banking House (-8 Gold)

Establish Trade Route - Sycorath Dynasty, Tarbu Confederacy

Remaining Resources: 7 Gold, 0 Stone, 2 Iron, 0 Wood, 4 Population, 17 Divinity

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Last edited by Zurajai on Mon May 25, 2015 9:43 pm; edited 3 times in total
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Re: Turn Actions

Post by MissMilkMaid on Mon May 25, 2015 8:17 pm

Weywyn
Turn 1

Convert a population point into a new magically breed generation of chimera (-8 divinity)  
Meryn Flynt uses Projection (-3 divinity)
Build Mint in Thorwyn (-8 Gold & -1 construct slot)
Build Fishing Docks in Thorwyn (-6 Gold & -1 construct slot)
Construct Outpost in the hex northeast of Glyndal (-6 gold, -1 wood)
Meryn Flynt explores hexes west of Eyrol village, while possessing other bodies, (-5 gold)

" />

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Re: Turn Actions

Post by dragonlord7012 on Tue May 26, 2015 3:10 pm

Xai'Kifu Empire

Gold @ start: 29G
Divinity @ start: 19d

Mint (Capital) -8g
Barracks(Capital) -8g
Mint (City 1) -8g

God Power: Divine the Heart -4d

End of Turn (EoT):
5g remaining.
15d remaining

<Post Negotiations>
Establish Trade w/ Ontaré
ModMark(Life and Admin): Jin Zhi leaves to meditate on the Self (3 turns)

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Re: Turn Actions

Post by Pixel on Tue May 26, 2015 9:49 pm

Tarbu Confederacy
Gold to start: 32
Divinity to start: 15
---
Constructions
New Numeran
1st District
- Temple (-8 g)
- Mint (-8 g)
(trade port already here)
Recruitment
- Recruit Confederate Shieldbearers (-5 g, -2 iron, -1 pop)
NO ARMY SLOTS
Deity
- Use Power: Bountiful Harvest on main region (with the capital) (-6 d)
- Use Power: Ferrous Touch to create 2 iron (-8 d)
Exploration
- General Avbek to explore region immediately north on the island there, largely covered in forest.
- Shieldbearers to explore region immediately south on the mainland, largely covered in forest.
Trade
Trade route with Ku'Wahi-Kahu
Trade route with Sycorath Dynasty
---
Gold remaining: 1
Divinity remaining: 1

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Re: Turn Actions

Post by Skjaeren on Sat May 30, 2015 1:11 am

Voluspa
Turn 1

Starting Resources: 22 Gold, 17 Divinity, 2 Stone, 1 Wood, 4 Population

Build Construct:
Monument in Grimnismal, District1 (-12 Gold, -2 Stone)
Explore Region:
Skydda Skuldgren is scouting the forest for resources and threats. (-5 gold, PM Admin)
Sotlila Verdandigren is scouting (with the help of managed treants and her seer visions) as well. (-5 gold, PM Admin)
Trade Agreement:
Establish trade route with Deptimaya

Ending: 0 gold, 17 divinity, 1 wood, 4 population

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Re: Turn Actions

Post by Frostwander on Sat May 30, 2015 1:15 am

Deptimaya - Turn 1

Starting: 23 Gold, 1 Iron, 1 Stone, 4 Population, 19 Divinity

Construct Barracks in Exodus (8 Gold, 1 Construct slot)
Develop City - Tabenn's Height (5 Gold, 1 Stone, 1 Population)

Recruit Shepherds (6 Gold, 1 Iron, 1/2 Population)
Invest Golems - Terracotta Phalanx (5 Gold, 1 Divinity)

Blessing of Production - Tabenn Heights: Stone (5 Divinity)
Enlightened Exploration (PM Mods, 6 Divinity)
Contemplation - Sunda Stasreid spends time considering architectural design (+3 Divinity)

Trade Agreement - Establish trade with Voluspa

Ending: 5 Gold, 2.5 Population, 10 Divinity -1 Gold, 2 Population, 10 Divinity
(I'm letting this pass just this once because you were only 1 Gold in the negative, but if this happens again I will have to choose one of your gold-spending turn actions to cancel arbitrarily.)

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Re: Turn Actions

Post by Admin on Tue Jun 02, 2015 12:45 am

Turn 2 Actions

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Re: Turn Actions

Post by Vaklu on Tue Jun 02, 2015 10:25 am

The Reforged

Turn 2

Starting: 13 Gold, 2 Iron, 5 Stone, 2 Wood, 4 Population, 17 Divinity.

BUILD:
Rebuild Iron village burned due to MM 12 gold, 3 pop

Trade
Sell tikal 1 iron for 2 gold


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Re: Turn Actions

Post by MissMilkMaid on Tue Jun 02, 2015 12:16 pm

Weywyn
Turn 2

Starting
Gold: 11
Divinity: 10
Population: 5
Stone: 1

Build:
New District in Thorwyn: -5 gold, -1 stone, -1 population
Stable in second district of Thorwyn: -6 gold

Maryn Flynt uses Projection: -3 Divinity

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Re: Turn Actions

Post by killer spork on Tue Jun 02, 2015 12:50 pm

Confederacy of Tikal: Turn Two

Starting Gold: 17 Gold, 3 Iron, 2 Population

Diplomacy: Pay Reforged 2 Gold for 1 Iron

Recruit: x 1 Hrasha Tribesman, x 1 Tikalan Legionaries : 14 Gold, 3 Iron, 1 Population

Divinity: 9 Divinity
--  12 Divinity spent on subterfuge actions
--  1 Divinity invested in protection pool
-- + 5 Divinity from action success (for assassination of Ueman)

Remaining: 1 Gold, 0 Iron, 1 Population, 9 Divinity. 1 Divinity (9 + 5 - 12 - 1 = 1)

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Re: Turn Actions

Post by Ravigen on Tue Jun 02, 2015 2:38 pm

New Asselia Turn 2


Recruit 1 unit of Asselian Shieldwall and 1 unit of Asselian Archers -13 gold, 1 iron and 1 pop, -2 gold per turn.

Construct Caravan House District 1 -8 gold.

Open trade route with Ontare.

Artas Orlean (Hero) General II spends the turn drilling the army.

1 point into Divine Protection

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Re: Turn Actions

Post by AspenIvan on Tue Jun 02, 2015 3:01 pm

Disciples of the Saints of Forgehall - Turn 2

Starting Resources: 21 Gold, 2 Wood, 12 Divinity

CONSTRUCTION
-- Fishing Docks (-6 Gold / District 1)
-- Trade Port (-8 Gold / District 2)
-- Drill Square (-6 Gold / District 3)

DIPLOMACY
-- Trade Route with Ku'Wahi-Kahu

DIVINITY
-- Olga Naknaji (HERO) Contemplates the Saints (+2 Divinity)
-- 2 points to Divine Protection Pool (-2 Divinity)

Remaining Resources: 1 Gold, 2 Wood, 12 Divinity

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Re: Turn Actions

Post by Zurajai on Tue Jun 02, 2015 9:48 pm

Grey Masters of Ku-Wahi'Kahu - Turn 2

Starting Resources: 28 Gold, 4 Iron, 19 Divinity, 4 Population

CONSTRUCTION
-- Trade Port (-8 Gold)(Trade District)
-- Fishing Docks (-6 Gold)(Trade District)
-- Fishing Docks (-6 Gold)(Laborer District)

DIPLOMACY
-- Trade Route with Disciples of the Saints of Forgehall

EXPLORE
-- Tuah Tama'Ranga o'te'Ku'Pama explores island chain to North East of the Stygian Edifice. (-5 Gold)

Remaining Resources: 3 Gold, 4 Iron, 19 Divinity, 4 Population

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Last edited by Zurajai on Sat Jun 06, 2015 3:24 pm; edited 3 times in total
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Re: Turn Actions

Post by Blarflesnarflo on Tue Jun 02, 2015 9:59 pm

Sycorath Dynasty
Turn 2

Beginning Resources: 16 Gold, 3 Stone, 2 Divinity, 2 pop

Construct Trading Port (-8 gold)

Construct Temple (-8 gold)

Trade Agreement with Tarbu Confederacy

Remaining Resources: 0 gold, 3 Stone, 2 Divinity, 2 Pop

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Re: Turn Actions

Post by Paxar on Wed Jun 03, 2015 10:04 am

The Kingdom of Ontaré
Turn 2

Beginning Resources: 9 Gold, 1 Stone, 6 Iron, 16 Divinity, 4 Pop

Build:
Caravan House (-8 gold)

Establish trade with New Asselia

Paxar (Hero) spends turn teaching new Diadorian recruits more honorable forms of combat

Umbra (Hero) spends turn watching for subterfuge attempts in the kingdom.

Remaining Resources: 1 Gold, 1 Stone, 6 Iron, 16 Divinity, 4 Pop

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Re: Turn Actions

Post by Frostwander on Fri Jun 05, 2015 12:31 am

Deptimaya - Turn 2


Starting: 15 Gold, 2 Stone, 3 Population, 13 Divinity

Build a Shrine
This tree is too beautiful to destroy. We will build a shrine here and worship the Creators who led us to it.

Found Village of Surya Tevana at the Golden Tree (10 Gold, 2 Population)

Contemplation - Pyza Snowligh and Sunda Stasreid spend time contemplating the Golden Tree to gain new insight into the world around them (+4 Divinity)

Troop movement: Shepherd and Terracotta regiments moves to oversee the founding of Surya Tevana and remain there.

Trade 2 Gold to Voluspa for 1 Wood

Ending: 3 Gold, 1 Wood, 2 Stone, 1 Population, 17 Divinity

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Re: Turn Actions

Post by dragonlord7012 on Fri Jun 05, 2015 8:53 pm

Starting Resources
25 gold
19 Divinity

Recruit:
1 Pop worth of Kaizen Skirmishers( 2x 4g, .5pop,) 8g, 1pop

Explore w/ 1 unit (5g) North/West of Capitol. <centered on mountains surrounded by hills>

2x City Guardens (One in capitol, one in city)  12g

0g remaining.

Godly Actions:
Divine the Heart (4D)
MM: save the child and the mother (12D)


Other:
Unused K.Skirmisher moves to Silver Ore city experts  begin investigating the strange marking under their protection.

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Re: Turn Actions

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