Turn Actions

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Re: Turn Actions

Post by Fel on Sat Jun 06, 2015 12:11 pm

Starting Resources:
Gold: 15
Stone: 2
Iron: 3
Wood: 2

Found Village (10 gold, 2 population)

Recruit Hero: Tzintzinpandaquare (5 gold, 10 divinity)
Governor

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Re: Turn Actions

Post by Skjaeren on Sun Jun 07, 2015 2:08 am

Voluspa
Turn 2

Starting Resources: 9 gold, 22 divinity, 2 wood, 5 population

Protection:
Vardtrad extends an invisible leaf to shield its saplings from hostile deities in the new world (-1 divinity, +1 protection for Voluspa)

Trade Agreement:
Trade 1 wood to Deptimaya for 2 gold ( -1 wood, +2 gold)

Found Village:
"Honungsbin" in the unblighted hex with bee hives (not exactly sure which hex that is) (-10 gold, -2 Population)

Heroes:
Skydda and Sotlila investigate a blighted area of forest to see if they can discover the cause, and possibly a cure.
Idle time is spent by Skydda watching the borders, and Sotlila the activity within them.

Ending: 1 gold, 21 divinity, 1 wood, 3 population

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Re: Turn Actions

Post by Admin on Sun Jun 07, 2015 3:41 pm

Turn 3 Actions

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Re: Turn Actions

Post by AspenIvan on Sun Jun 07, 2015 4:00 pm

Disciples of the Saints of Forgehall, Turn 3

Starting Resources: 21 Gold, 3 Wood, 16 Divinity, 2 Population

CONSTRUCTION
-- Mustering Grounds (District 3) - 6 Gold
-- Mustering Grounds (District 3) - 6 Gold
-- Sawmill (District 2) - 8 Gold

BLESSINGS OF THE SAINTS
-- Blessing of Saint Taraba - Phylactery Ritual for Olga Nakbaji (HERO) - 16 Divinity

THE DRUMS OF WAR
-- Military Movements PMed to moderator

Remaining Resources: 1 Gold, 3 Wood, 0 Divinity, 2 Population

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Last edited by AspenIvan on Sat Jun 13, 2015 3:06 pm; edited 1 time in total

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Re: Turn Actions

Post by Zurajai on Sun Jun 07, 2015 5:16 pm

Grey Masters of Ku-Wahi'Kahu - Turn 3

Starting Resources: 28 Gold, 2 Population

CONSTRUCTION
-- Stoneworks (Laborer's District) - 8 Gold

SETTLEMENT
-- Found Village (Stone)
-- Found Village (Food)

Remaining Resources: 0 Gold, 0 Population

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Re: Turn Actions

Post by Ravigen on Sun Jun 07, 2015 10:01 pm

New Asselia Turn 3

Found Iron village -10 gold and 2 pop

Construct Caravan House -8 gold

Open trade with Kaizen.

Artas Orleans leads the army on drill.

Prince Loran of Asselia spends the turn studying in Forgehall.

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Re: Turn Actions

Post by Vaklu on Mon Jun 08, 2015 1:47 am

THE REFORGED

Turn 3

Raise Troops 1 pop
1 Regiment Tunnel Guard 5 Gold, 1 Iron
1 Regiment Barbs 5 Gold, 1 Iron, 1 Wood

Explore 5 Gold send Fire-Eye
Map Referance:
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Loan 1 Gold to Tikal

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Re: Turn Actions

Post by Paxar on Mon Jun 08, 2015 2:07 pm

The Kingdom of Ontaré

Turn 3

Starting resources: 13 gold, 1 stone, 9 iron, 1 wood, 16 divinity, 5 pop

Establish village (wood) in previously explored forest hex -10 gold -2 pop

Paxar (Hero) continues to work with Diadorians

Umbra (Hero) monitors for subterfuge within the kingdom

Establish trade route with Mahogany Kingdom

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Last edited by Paxar on Fri Jun 12, 2015 10:49 am; edited 1 time in total

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Re: Turn Actions

Post by Pixel on Mon Jun 08, 2015 6:22 pm

Tarbu Confederacy
Turn 3
Gold to start: 48
Iron to start: 4
Divinity to start: 3
---
Constructions
New Numeran
2nd District
- Build Barracks (8 gold)
- Build Fishing Docks (6 gold)
Recruitment
- Recruit 2 Confederate Regulars
(14 gold, 2 iron, +2 gold per turn, 1 population, 2 army slots)
Exploration
General Avbek to continue exploring towards the north (next group of hexes up from first turn's exploration) (5 gold)
Expansion
Found a Village on site of first turn's northward exploration (10 gold, 2 population)
Trade
Trade routes continue
---
Gold remaining: 5
Iron remaining: 2
Divinity remaining: 3

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Re: Turn Actions

Post by Blarflesnarflo on Mon Jun 08, 2015 6:33 pm

Sycorath Dynasty
Turn 3

Starting: 20 Gold, 4 Stone, 5 Divinity, 3 Pop

Construct Barracks (-8 Gold)

Recruit 2 Narithi Skirmishers (-10 Gold, 1 Pop)

Remaining: 2 Gold, 4 Stone, 5 Divinity, 2 Pop

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Re: Turn Actions

Post by Fel on Tue Jun 09, 2015 3:00 pm

Kingdom of Michoacan
Turn 3


Construct: 1 district (10 gold, 2 stone, 2 population)

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Re: Turn Actions

Post by killer spork on Tue Jun 09, 2015 3:21 pm

Confederacy of Tikal: Turn Three

Starting Divinity: 10
Starting Gold: 11

DIPLOMACY:
-- Borrow 1 Gold from Reforged

CONSTRUCT: Tikal (District Two)
x 1 Drill Square: 6 Gold
x 1 Mustering Grounds:  6 Gold

Mobilize District: (District Two) / Tikal
x 2 Spear Levees
x 2 Bow Levees

TOTAL: 12 Gold
Remaining:  0 Gold

Divinity: 10
- Collect +5 Divinity from Espionage Action
- Spend 4 Divinity on God Powers
Remaining: 11 Divinity

Military:
- Movements PM’d to Moderator

Total Remainder: 0 Gold, 8 Divinity, 2 Iron, 1 Population

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Last edited by killer spork on Thu Jun 11, 2015 1:30 pm; edited 1 time in total

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Re: Turn Actions

Post by Falkirk on Tue Jun 09, 2015 7:29 pm

Starting Resources
15 gold
15 divinity
4  Wood
1  Stone



Construct New District (-5 gold, -1 stone, -1 pop)
Construct Fishing Docks (-6 gold)
Recruit Longship w/ 4 Marine units  (-3 gold, -1 Wood)


Ending Resources
1  gold
15 divinity
3  wood
2  population

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Re: Turn Actions

Post by dragonlord7012 on Wed Jun 10, 2015 3:11 pm

Kaizen

Gold 20, stone 0, pop 2.

+2 stone [Deptimaya] <2g>

Build District[Farming village] <10g, 2stone, 2pop>
(Note: Designed for trade)

Caravan Hall[Farming Village] <8g>
    -Open Trade [Deptimaya]

End Turn Resources:
0g, 0s , 0pop

-Idle Kaizen Skirmishers train (Long ranged accuracy)

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Re: Turn Actions

Post by Frostwander on Wed Jun 10, 2015 9:46 pm

Deptimaya - Turn 3


Starting: 24 Gold, 1 Wood, 4 Stone, 1 Population, 22 Divinity

Construct Great Temple, the Twins' Temple of the Arts, in Exodus (12 Gold, 2 Stone)
Construct Caravan House in Tabenn Heights (8 Gold)

Contemplation - Pyza Snowligh and Sunda Stasreid dedicate the Twins' Temple of the Arts and lead reflections on the virtues of creation for the new acolytes there (+4 Divinity)

Trade 2 Stone to Kaizen for 2 Gold
Trade Agreement - Establish trade with Kaizen

Ending: 6 Gold, 1 Wood, 1 Population, 26 Divinity

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Re: Turn Actions

Post by Skjaeren on Sat Jun 13, 2015 11:51 am

Voluspa
Turn 3

Starting Resources: 12 gold, 2 wood, 24 divinity, 4 population

Explore Region:
Skydda explores more of the forest around Voluspa, looking for threats or useful resources. (-5 gold)((PM Admin))

Sotlila travels to Kormt to reassure the villagers and keep an eye out for subterfuge or hostiles.

Ending Resources: 7 gold, 2 wood, 24 divinity, 4 population

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Re: Turn Actions

Post by MissMilkMaid on Sat Jun 13, 2015 6:43 pm

Weywyn Turn 3

Host a grand Party at Glyndal: - 10 gold, - 2 food

No Elf Goes Alone: Stronger restrictions enforced in Glyndal

Maryn Flynt uses Projection: - 3 Divinity
Novwyn Westri uses Projection: -3 Divinity

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Re: Turn Actions

Post by Admin on Sun Jun 14, 2015 4:48 pm

Turn 4 Actions

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Re: Turn Actions

Post by dragonlord7012 on Sun Jun 14, 2015 4:58 pm

------TURN ACTION----
T4:
24g

Note: Farming village/City is now named Shanbei

finish payment to Deptimaya, for stone previous turn. <2g>

Caravan (Shanbei) <8g> [New Assalia]
Caravan (Shanbei) <8g> [Voluspa]
Garden (gold 'village') <6g>

Remaining 0g


Other:

Free Kaizen Skirmishers begin patrolling territory, mostly around Shanbei and its trade routes to deter bandits who might decide to prey on merchants.

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Last edited by dragonlord7012 on Sun Jun 21, 2015 5:16 pm; edited 7 times in total
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Re: Turn Actions

Post by Falkirk on Sun Jun 14, 2015 5:22 pm

Starting: 28g, 7w, 19d, 6p

Navy 1/6
-- 1x Longship


Purchases:
5 longships (-15g, -5w)
Fishing Docks (second in district if possible) (-6g)
Stables (-6g)


Ending: 1g, 2w, 19d, 6p

Navy 6/6
-- 6x Longship (all w/ 4 marine units)

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Re: Turn Actions

Post by Paxar on Sun Jun 14, 2015 6:20 pm

Kingdom of Ontaré

Starting: 19g, 1s, 12i, 2w, 16d, 4p

Build:
Second district in Haven -5g, 1s, 1p
Caravan house in second district -8g

Umbra (Hero) explores hill hex southwest of Haven -5g

Paxar (Hero) trains and ministers to Diadorians

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Re: Turn Actions

Post by AspenIvan on Mon Jun 15, 2015 1:42 am

Disciples of the Saints of Forgehall: Turn 4

Starting Resources: 21 Gold, 5 Wood, 4 Divinity

RECRUIT
-- 2x Toreyani Guards (-12 Gold, -2 Wood, -1 Pop)

MOBILIZE
-- District 3: 7 militia levies (exact composition PMed to admin)
-- Village (Honey): 2 standard levies

THE DRUMS OF WAR
-- Movements PMed to moderator

Remaining Resources: 9 Gold, 3 Wood, 4 Divinity

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Last edited by AspenIvan on Mon Jun 22, 2015 5:42 pm; edited 1 time in total

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Re: Turn Actions

Post by Fel on Mon Jun 15, 2015 2:33 am

Kingdom of Michoacan; Turn 4

Starting Resources: 19 gold, 7 Iron

Recruit:
x2 Tlaloc's Swords (-10 gold, -2 Iron)

Mobilize:
-- District 2 (5 levies, composition PM'd)

Construct:
-- Mustering grounds (District 2) (-6 gold)

I like stabbing folk by moving places:
-- Military movements PMed to Admin

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Re: Turn Actions

Post by Ravigen on Mon Jun 15, 2015 6:33 pm

Asselia Turn 4

Construct Banking House in Arsun

Explore mountain hex southwest of city Hero Sache Sarrik -5 gold


Loran continues study at Forgehall

Artas leads troops to defend and patrol disciple territory.


Last edited by Ravigen on Wed Jun 17, 2015 9:33 pm; edited 1 time in total

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Re: Turn Actions

Post by IAMTHELIZARDQUEEN on Mon Jun 15, 2015 10:16 pm

Tecoya Clans: Turn Four
Starting: 51 Gold, 4 Iron, 4 Wood, 4 Stone, 15 Divinity.

Build:
x 1 City Garden: 6 Gold (District 1)
x 1 Drill Grounds: 6 Gold (District 2)
x 1 Mustering Grounds: 6 Gold (District 2)
x 1 Barracks: 8 Gold (District 2)

Cost: 26 Gold

Military:
(Templates posted in application)

Recruit:
x 1 War Matron regiment - 8 Gold, 2 Iron, 1 Gold upkeep.
x 1 Ximona's Devoted regiment- 7 Gold, 2 Iron, 1 Gold upkeep.
x 2 Huastec regiment - 8 Gold, 2 Iron.

Cost: 23 Gold, 6 Iron, 2 population.

Diplomacy:
x 2 Iron from Tikal
x 2 Gold to Tikal

Forge Trade Agreement with Tikal
Forge Military Alliance with Tikal

Remaining: 0 Gold, 0 Iron, 4 Wood, 4 Stone, 1 Population, 15 Divinity.

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Re: Turn Actions

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