Turn Actions

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Re: Turn Actions

Post by killer spork on Mon Jun 15, 2015 10:39 pm

Confederacy of Tikal / Turn Four (prolly my last one! HAH! ihateyouasp! athousandplaguesuponyourhouse!)

Starting: 9 Gold (+2 from Tecoya), 4 Iron, 1 Population, 12 Divinity

Construct:
-- Caravan House (8 Gold / District 1)

Divinity: 12
-- 8 Divinity Expended (see GC thread)
+ 5 Divinity from Espionage Action
-- 9 Divinity remaining (note for future Divinity expenditures, see GC thread)

Diplomacy:
-- Repay the Reforged 1 Gold
-- Receive 2 Gold from Tecoya Clans
-- Send 2 Iron to Tecoya Clans.
-- Sign Trade Agreement with Tecoya Clans
-- Sign Military Alliance with Tecoya Clans

A Declaration over the Imperial Succession:
'' The High Council of Tikal, the Voice of Citalmlin, has declared Queen Issri, His descendant by Divine Blood, as Empress of Sotek. All loyal servants of the Old Empire are called upon to serve Her and slay the rebels whom attempt to drive a schism within the Empire! Long live Sotek! ''

-- Tikal pledges itself to the Empire of Sotek with Empress Issri as its ruler.

Remaining:
-- 0 Gold, 2 Iron, 1 Population, 9 Divinity.

MODERATOR CHECKED


Last edited by killer spork on Mon Jun 22, 2015 6:00 pm; edited 1 time in total

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Re: Turn Actions

Post by Cadra on Tue Jun 16, 2015 9:42 pm

Mahogany Kingdom

Turn 4

Starting resources

Gold: 40
Divinity: 19
Population: 8

Build Temple (-8 Gold)
Build Caravan House (-8 Gold)
Build City Gardens (-6 Gold)
(NOT ENOUGH DISTRICTS)


Cadra (Hero) explores hex hill area to southeast of Mahogany Kingdom. (-5 Gold)

Trade Agreement with Ontaré

Excavate the Golem (-1 population -10 Gold)

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Re: Turn Actions

Post by Blarflesnarflo on Fri Jun 19, 2015 5:49 am

Sycorath Dynasty

Turn 4

Starting Resources: 22 Gold, 6 Stone, 8 Divinity, 2 Pop

Create Unit Template (out of original 6)

Jeskari Pikemen

Light Armor (1 Gold)
Pike (2 Gold)
Professional Training (3 Gold/-1 Gold upkeep)

Recruit 2 Jeskari Pikemen (-12 Gold, -1 Pop)

Narithi Skirmishers explore hex northwest of Sycorath territory (-5 Gold)

Narithi Skirmishers explore hex south of southernmost village (-5 Gold)

Trade 1 Food to Ku-Wahi'Kahu for 2 Iron

Formally request the Ku-Wahi'Kahu that Tuah joins the group created to kill the monsters disrupting the trade routes.

Remaining: 0 Gold, 6 Stone, 2 Iron, 8 Divinity, 1 Pop

MODERATOR CHECKED


Last edited by Blarflesnarflo on Fri Jun 19, 2015 3:36 pm; edited 2 times in total
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Re: Turn Actions

Post by MissMilkMaid on Fri Jun 19, 2015 1:24 pm

Weywyn

Maryn Flynt uses Projection: -3 divinity

Build Temple in Thorwyn's first district: -8 Gold

Subterfuge: PM mod

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Re: Turn Actions

Post by Zurajai on Fri Jun 19, 2015 3:49 pm

Ku-Wahi'Kahu Turn 4

Starting Resources: 27 Gold, 2 Stone, 8 iron, 23 Divinity, 1 Pop (7 food)

CONSTRUCT:
Drill Square (6 Gold)
Mustering Ground (6 Gold)

TRADE:
2 Iron for 1 Food from Sycorath Dynasty

EXPLORE:
Northwestern island (northernmost island) explored by Tuah Tama'Ranga o'te'Ku-Pama (Pertaining to Modmark as well) (5 Gold)

FOUND:
Village (Fishing Waters) (10 Gold, 2 Population)

Remaining Resources: 0 gold, 2 Stone, 6 Iron, 23 Divinity, 0 Pop (0 food)

MODERATOR CHECKED
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Re: Turn Actions

Post by Frostwander on Sat Jun 20, 2015 2:11 am

Deptimaya - Turn 4


Starting: 33 Gold, 1 Wood, 2 Stone, 2 Population, 33 Divinity

Receive 2 Gold from Kaizen to complete payment for stone.

Blessing of Production - Tabenn Heights: Stone (5 Divinity)
Enlightened Exploration (PM Mods, 12 Divinity)

Construct Stoneworks in Tabenn Heights (8 Gold)
Construct City Gardens in Exodus (6 Gold)

Ending: 21 Gold, 1 Wood, 2 Stone, 2 Population, 16 Divinity

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Re: Turn Actions

Post by Skjaeren on Sat Jun 20, 2015 12:53 pm

Voluspa
Turn 4

Starting Resources: 18 gold, 3 wood, 27 divinity, 4 population

Build Construct:
Build a Caravan House in Grimnismal, District 1 (-8 gold)
Build an Outpost in the hex south of the Golden Tree (-6 gold, -1 wood)

Establish Trade Route:
with the Kaizen (Caravan House, Grimnismal, district 1)

Divine Protection:
Vardtrad continues to shield its saplings in Voluspa. (-1 Divinity, 1 Protection for Voluspa)

Sotlila keeps an eye out for subterfuge or hostiles, while managing trade and resources in Voluspa.
Skydda patrols the woods of Voluspa, checking with the villagers to make sure all is well.

Ending Resources: 4 gold, 2 wood, 26 divinity, 4 population

MODERATOR CHECKED
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Re: Turn Actions

Post by Vaklu on Sat Jun 20, 2015 11:42 pm

Reforged

Turn 4

Explore - 5 gold Send Fire Eye
Map location:
" />

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Re: Turn Actions

Post by Admin on Thu Jun 25, 2015 11:54 pm

Turn 5 Actions

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Re: Turn Actions

Post by Ravigen on Fri Jun 26, 2015 12:01 am

New Asselia Turn 5


Found stone village -10 gold and -2 pop

Stoneworks built in New Asselia by Kaizen in exchange for 1 stone a turn for 4 turns.

Recruit regiments -2 pop, 17 gold and 4 iron

1x regiment of Imperial Paladins
1x regiment of Asselian Rangers

Woowoo Elites bitches!

Subterfuge action pm'd to mod

Use food
Throw together a create pile of meat and food, then ambush the beast when it comes to feed. Perhaps the meat could even be poisoned, although it is unlikely any poison can survive its acid.
-- Spend 3 Food on a trap to kill the beast.
-- Poison may kill the beast
-- Otherwise, you have an advantage ambushing it unaware


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Re: Turn Actions

Post by Falkirk on Fri Jun 26, 2015 6:49 am

Starting:
10 gold
3  wood
20 divinity
7  population
6  longships (4 units of marines each)

Action:
Remove 3 units of marines from each longship to march with Falkirk (exploration)

Hero: Falkirk (equipped as Nornian: Medium Armor, Sword (heirloom weapon), Shield, and Spear)
Named: Vasileios Contos, Cassia Sarris (both equipped as Marines)
Marines: 1800, (equipped with Bow & Handweapon with Medium armor, Infantry movement, Professional training)

-5 gold Explore Region (see image)



Ending:
5 gold
3  wood
20 divinity
7  population
6  longships (1 unit of marines each)

Falkirk and 1800 marines exploring
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Re: Turn Actions

Post by Pixel on Sat Jun 27, 2015 10:42 pm

Tarbu Confederacy
Turn 5
Gold to start: 47
Iron to start: 2
Divinity to start: 5
---
Constructions
New Numeran
2nd District
- Build Banking House (8 gold)
Recruitment
- Recruit 2 Confederate Regulars
(14 gold, 2 iron, +2 gold per turn, 1 population, 2 army slots)
Trade
Trade routes continue
Deity
- Throw Festival (-5 food, -15 gold, +7 Divinity [3 base, 2 from pelts, 2 from coral])
---
Gold remaining: 10
Iron remaining: 0
Divinity remaining: 5

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Re: Turn Actions

Post by dragonlord7012 on Sun Jun 28, 2015 1:37 am

T5:
28g
Pop 2
15 divinity


Construction:

New Village[Magatama] (Gemstone resource) <2 pop, 10g.>

Diplomacy:

Offer to build New Assalia Stone-works, for 1 stone / turn, 4 turns. <8g>

Emperor Xai sens out a general missive to the surrounding factions that the Kaizien wish to claim the "Unbroken Mountain chain, and the hills adjacent. (And any reasonable hexes within such territory)" but wish no other territories outside of it.


Deity:

Promote Hero: Emperor Xai [Governor] <10d, 5g>

Military:

Army Movements PM'd to Admin.

Heroes:

Master Jin sets up a Monastery in New Asselia w/ the permission of its Empress.


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Re: Turn Actions

Post by Vaklu on Sun Jun 28, 2015 6:27 pm

Reforged

Turn 5
Raise Troops 1 pop
1 Regiment Tunnel Guard 5 Gold, 1 Iron
1 Regiment Barbs 5 Gold, 1 Iron, 1 Wood

Explore- 5 gold, send Fire-Eye
Map location:
" />

Explore- 5 gold, send 1 regiment Tunnel Guard
Map location:
" />" />

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Re: Turn Actions

Post by Frostwander on Thu Jul 02, 2015 2:34 am

Deptimaya - Turn 5


Starting: 48 Gold, 1 Wood, 5 Stone, 3.5 Population, 23 Divinity

Send 1 Gold to Voluspa for upkeep of Birch Branch Outpost

Found Village of Grend's Cove - Fishing Waters - 7 Hexes due south of Tabenn Heights (10 Gold, 2 Population)

Construct Caravan House in Tabenn Heights (8 Gold)

Trade Agreement - Establish trade with Ontaré
Trade 3 Stone to Ontaré for 3 Iron

Recruit Foundation Corps (6 Gold, 1/2 Population)
Exploration (PM Mods, 5 Gold)

Contemplation - Pyza Snowligh and Sunda Stasreid contemplate the virtues of grace (+4 Divinity).

Ending: 18 Gold, 1 Wood, 2 Stone, 3 Iron, 1 Population, 27 Divinity


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Re: Turn Actions

Post by Paxar on Fri Jul 03, 2015 4:11 pm

Kingdom of Ontaré - Turn 5

Starting: 17g, 0s, 15i, 3w, 16d, 3p

Build:
Banking house in Haven District 2 -8g
Ironworks in Haven District 2 -8g

Establish trade route with Deptimaya
Trade 3 iron to Deptimaya for 3 stone (-3i, +3s)
Trade 2 wood to Mahogany Kingdom for 4 gold (-2w, +4g)

Paxar (Hero) - Trains Diadorians

Umbra (Hero) - See mod PM

Use Divine the Heart power (-4d)

Ending: 5g, 3s, 12i, 1w, 12d, 3p


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Re: Turn Actions

Post by Zurajai on Fri Jul 03, 2015 6:11 pm

Ku-Wahi'Kahu - Turn 5

Starting Resources: 27 Gold, 4 Stone

CONSTRUCT
Keep - 12 Gold, 3 Stone (Military District)
Mustering Ground - 6 Gold

ACTIONS
Tuah Tama'Ranga (Hero) -> Help Sycorath Dynasty with monsters
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Re: Turn Actions

Post by AspenIvan on Fri Jul 03, 2015 7:50 pm

The Disciples of the Saint of Forgehall - Turn 5

Starting Resources: 20 Gold, 5 Wood, 6 Divinity, 1 Population

Diplomacy:
-- Receive 4 Iron from Michoacan (+4 Iron)

Recruitment:
-- 2x Nakbaji Shieldwall (-18 Gold, -4 Iron, -1 Population)
-- MOBILIZE Village (Wood) for 2x Bow Levy

Blessings of the Saints:
-- Blessing of Sant Nakbaj / Healing (-4 Divinity)

The Drums of War:
-- Movements posted in Grand Campaign and/or PMed to moderator

Remaining Resources: 2 Gold, 5 Wood, 2 Divinity

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Re: Turn Actions

Post by MissMilkMaid on Sat Jul 04, 2015 11:29 am

Weywyn

Raise The Watch as Wing Chimera (Slyph advantage) at half price - 6 gold

Send The Watch to Explore hexes northeast of Moriah Village. -5 Gold

" />
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Re: Turn Actions

Post by Cadra on Sun Jul 05, 2015 8:49 pm

Mahogany Kingdom - Turn 5

Starting Resources: 17 Gold, 19 Divinity, 9 Population

Cadra is overseeing Golem restoration, traveling between Crystal Cove and the Golem

-Trade 4 Gold to Ontare for 2 Wood (-4 Gold, +2 Wood)

- Recruit 2 regiments of Archers (-12 Gold, -2 Wood, -1 Population)

Remaining Resources: 1 Gold, 19 Divinity, 8 Population, 0 Wood

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Re: Turn Actions

Post by Skjaeren on Sun Jul 05, 2015 9:40 pm

Voluspa
Turn 5

Starting Resources: 17 gold, 3 wood, 29 divinity, 5 population

Trade:
Accept 1 gold from Deptimaya to cover upkeep of Birch Branch Outpost. (+1 gold)
Honungsbin is advised to keep a careful watch on their trees and behives, and not to allow their folk to roam into the blighted areas. Any honey will be examined before use or shipping, just in case it can somehow carry the blight.

Found Village:
Found Jarnrika (Iron) in the second hex due north from Kormt (-10 gold, -2 population)
Skydda will be leading a small expedition from here to further study the tree blight. This group will mostly consist of "little ones" but will include Skydda and a few more treants. (More to follow in Life and Admin)

Build Construct:
Build a Banking House in Grimnismal (-8 gold) (Applying to both trade routes established so far)
Barter standards are to be overseen by Sotlila and advised when she is not otherwise occupied.

Ending Resources: 0 gold, 3 wood, 29 divinity, 3 population
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Re: Turn Actions

Post by Blarflesnarflo on Mon Jul 06, 2015 3:44 am

Sycorath Dynasty Turn 5

Starting Resources: 18 gold, 8 stone, 2 iron, 11 divinity, 2 pop

Recruit 2 units of Rathi High Guard (2 iron, 18 gold, 1 pop)

Remaining: 0 gold, 8 stone, 0 iron, 11 divinity, 1 pop
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Re: Turn Actions

Post by IAMTHELIZARDQUEEN on Mon Jul 06, 2015 2:10 pm

Tecoya Clans Turn 5 -

Military:
Mobilize District (2) – x 5 militia levies (complement PM’d to moderator)
Mobilize Village (Wood) – x 2 conscript levies (x1 bow, x1 spear)

Explore: Jungle (North of Reforged) : 6 Gold, x 1 Bowman Levy

Spend: 10 Divinity (see battle)

Expenditure:
-  6 Gold
-  10 Divinity
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Re: Turn Actions

Post by Fel on Mon Jul 06, 2015 5:44 pm

Turn 5; Kingdom of Michoacan

Construct:
-- Mustering grounds, District 2 (6 gold)

Diplomacy:
-- Send 4 Iron to the goblins of Forgehall for the recruitment of new units.

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Re: Turn Actions

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